Technical Artist – Tools And Pipelines – Skate.(Hybrid/Remote)

Company:   Electronic Arts

Industry:- Private

Employment Type:- Full-time

Work Hours:-  8 Hours

Locations:- USA

Full Job Description:

Why Consider this Job Opportunity:

– Opportunity for career advancement and growth within the organization
– Competitive base salary up to $141,800 annually
– Flexible hybrid and remote work options available
– Comprehensive benefits package including paid time off, medical/dental/vision insurance, and 401(k)
– Chance to work on popular console/PC titles and collaborate with a diverse global team
– Supportive and inclusive work environment focused on creativity and innovation

What to Expect (Job Responsibilities):

– Research and develop solutions for content creation issues as directed by the Technical Art Director
– Collaborate with various teams to convert prototype solutions into production-ready content workflows and tools
– Identify technical requirements for pipelines, workflows, and tools to meet game team objectives
– Support content creators with tool setup, deployment, and troubleshooting
– Contribute to tech roadmaps for new pipelines, tools, and workflows to enhance content creation processes

What is Required (Qualifications):

– 3+ years of experience as a Technical Artist specializing in Tools and Pipelines
– Experience developing tools and pipelines for console/PC titles
– Proficiency in Python, C#, or C++ programming languages
– Expert knowledge in 2D and 3D art packages like Maya, Photoshop, or Substance
– Understanding of real-time game content creation and optimization

How to Stand Out (Preferred Qualifications):

– Previous experience with character, rigging, animation, or asset management pipelines

Technical Artist – Tools And Pipelines – Skate. (Hybrid/Remote)

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